Plus, at some level, this really is pretty much rocket science. It’s a hard game not because its unforgiving, nor because there’s challenging AI/difficulty spikes, but because there really are thousands of different approaches to take. Looking at my own hours, coupled with those of across different platforms, its not uncommon to see people breaching the thousand-hour mark. And then there’s Space Engineers that, both ingame and in real life, seems to be a blackhole of time consumption. Some of them are just straight addicting, while others seem to have endless content that, no matter how many hours you play there’s always more to do. There are a few games that have felt impossible to put down over the past few decades of game development.