Splicers are Fallen merged with SIVA’s technology, twisting some of their abilities on their head and augmenting others.
It’s a familiar feeling place to go to, but SIVA’s eerily organic technology is clear to see everywhere, particularly in the enemies you face. SIVA’s influence spreads out into some parts of the Cosmodrome that we know all too well from the main game, and as a wintry spell blankets the area in snow, little drones fly around, carving up parts of the metal structures and putting them to other use. There’s plenty of new content to explore and it sits somewhere between The Dark Below and The Taken King in scale, with a big part of its content coming from the new area to patrol. The main thrust of the expansion’s story can be quite easily wrapped up in a couple of hours, but just as with The Taken King, it branches off into a few further quests and plot threads. There’s one new strike and a couple of revisited strikes, which shake things up with different enemies and boss abilities, and there’s also a number of exotic quests, the reforging of the Gjallarhorn, and the Archon’s Forge activity in the Plaguelands, which is akin to the Court of Orix from last year.